"use strict"; var __defProp = Object.defineProperty; var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value; var __publicField = (obj, key, value) => { __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value); return value; }; Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); const THREE = require("three"); const Pass = require("./Pass.cjs"); const SSRShader = require("../shaders/SSRShader.cjs"); const CopyShader = require("../shaders/CopyShader.cjs"); const SSRPass = /* @__PURE__ */ (() => { const _SSRPass = class extends Pass.Pass { constructor({ renderer, scene, camera, width, height, selects, bouncing = false, groundReflector }) { super(); this.width = width !== void 0 ? width : 512; this.height = height !== void 0 ? height : 512; this.clear = true; this.renderer = renderer; this.scene = scene; this.camera = camera; this.groundReflector = groundReflector; this.opacity = SSRShader.SSRShader.uniforms.opacity.value; this.output = 0; this.maxDistance = SSRShader.SSRShader.uniforms.maxDistance.value; this.thickness = SSRShader.SSRShader.uniforms.thickness.value; this.tempColor = new THREE.Color(); this._selects = selects; this.selective = Array.isArray(this._selects); Object.defineProperty(this, "selects", { get() { return this._selects; }, set(val) { if (this._selects === val) return; this._selects = val; if (Array.isArray(val)) { this.selective = true; this.ssrMaterial.defines.SELECTIVE = true; this.ssrMaterial.needsUpdate = true; } else { this.selective = false; this.ssrMaterial.defines.SELECTIVE = false; this.ssrMaterial.needsUpdate = true; } } }); this._bouncing = bouncing; Object.defineProperty(this, "bouncing", { get() { return this._bouncing; }, set(val) { if (this._bouncing === val) return; this._bouncing = val; if (val) { this.ssrMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture; } else { this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture; } } }); this.blur = true; this._distanceAttenuation = SSRShader.SSRShader.defines.DISTANCE_ATTENUATION; Object.defineProperty(this, "distanceAttenuation", { get() { return this._distanceAttenuation; }, set(val) { if (this._distanceAttenuation === val) return; this._distanceAttenuation = val; this.ssrMaterial.defines.DISTANCE_ATTENUATION = val; this.ssrMaterial.needsUpdate = true; } }); this._fresnel = SSRShader.SSRShader.defines.FRESNEL; Object.defineProperty(this, "fresnel", { get() { return this._fresnel; }, set(val) { if (this._fresnel === val) return; this._fresnel = val; this.ssrMaterial.defines.FRESNEL = val; this.ssrMaterial.needsUpdate = true; } }); this._infiniteThick = SSRShader.SSRShader.defines.INFINITE_THICK; Object.defineProperty(this, "infiniteThick", { get() { return this._infiniteThick; }, set(val) { if (this._infiniteThick === val) return; this._infiniteThick = val; this.ssrMaterial.defines.INFINITE_THICK = val; this.ssrMaterial.needsUpdate = true; } }); const depthTexture = new THREE.DepthTexture(); depthTexture.type = THREE.UnsignedShortType; depthTexture.minFilter = THREE.NearestFilter; depthTexture.magFilter = THREE.NearestFilter; this.beautyRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, { minFilter: THREE.NearestFilter, magFilter: THREE.NearestFilter, type: THREE.HalfFloatType, depthTexture, depthBuffer: true }); this.prevRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, { minFilter: THREE.NearestFilter, magFilter: THREE.NearestFilter }); this.normalRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, { minFilter: THREE.NearestFilter, magFilter: THREE.NearestFilter, type: THREE.HalfFloatType }); this.metalnessRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, { minFilter: THREE.NearestFilter, magFilter: THREE.NearestFilter, type: THREE.HalfFloatType }); this.ssrRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, { minFilter: THREE.NearestFilter, magFilter: THREE.NearestFilter }); this.blurRenderTarget = this.ssrRenderTarget.clone(); this.blurRenderTarget2 = this.ssrRenderTarget.clone(); this.ssrMaterial = new THREE.ShaderMaterial({ defines: Object.assign({}, SSRShader.SSRShader.defines, { MAX_STEP: Math.sqrt(this.width * this.width + this.height * this.height) }), uniforms: THREE.UniformsUtils.clone(SSRShader.SSRShader.uniforms), vertexShader: SSRShader.SSRShader.vertexShader, fragmentShader: SSRShader.SSRShader.fragmentShader, blending: THREE.NoBlending }); this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture; this.ssrMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture; this.ssrMaterial.defines.SELECTIVE = this.selective; this.ssrMaterial.needsUpdate = true; this.ssrMaterial.uniforms["tMetalness"].value = this.metalnessRenderTarget.texture; this.ssrMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture; this.ssrMaterial.uniforms["cameraNear"].value = this.camera.near; this.ssrMaterial.uniforms["cameraFar"].value = this.camera.far; this.ssrMaterial.uniforms["thickness"].value = this.thickness; this.ssrMaterial.uniforms["resolution"].value.set(this.width, this.height); this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix); this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse); this.normalMaterial = new THREE.MeshNormalMaterial(); this.normalMaterial.blending = THREE.NoBlending; this.metalnessOnMaterial = new THREE.MeshBasicMaterial({ color: "white" }); this.metalnessOffMaterial = new THREE.MeshBasicMaterial({ color: "black" }); this.blurMaterial = new THREE.ShaderMaterial({ defines: Object.assign({}, SSRShader.SSRBlurShader.defines), uniforms: THREE.UniformsUtils.clone(SSRShader.SSRBlurShader.uniforms), vertexShader: SSRShader.SSRBlurShader.vertexShader, fragmentShader: SSRShader.SSRBlurShader.fragmentShader }); this.blurMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture; this.blurMaterial.uniforms["resolution"].value.set(this.width, this.height); this.blurMaterial2 = new THREE.ShaderMaterial({ defines: Object.assign({}, SSRShader.SSRBlurShader.defines), uniforms: THREE.UniformsUtils.clone(SSRShader.SSRBlurShader.uniforms), vertexShader: SSRShader.SSRBlurShader.vertexShader, fragmentShader: SSRShader.SSRBlurShader.fragmentShader }); this.blurMaterial2.uniforms["tDiffuse"].value = this.blurRenderTarget.texture; this.blurMaterial2.uniforms["resolution"].value.set(this.width, this.height); this.depthRenderMaterial = new THREE.ShaderMaterial({ defines: Object.assign({}, SSRShader.SSRDepthShader.defines), uniforms: THREE.UniformsUtils.clone(SSRShader.SSRDepthShader.uniforms), vertexShader: SSRShader.SSRDepthShader.vertexShader, fragmentShader: SSRShader.SSRDepthShader.fragmentShader, blending: THREE.NoBlending }); this.depthRenderMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture; this.depthRenderMaterial.uniforms["cameraNear"].value = this.camera.near; this.depthRenderMaterial.uniforms["cameraFar"].value = this.camera.far; this.copyMaterial = new THREE.ShaderMaterial({ uniforms: THREE.UniformsUtils.clone(CopyShader.CopyShader.uniforms), vertexShader: CopyShader.CopyShader.vertexShader, fragmentShader: CopyShader.CopyShader.fragmentShader, transparent: true, depthTest: false, depthWrite: false, blendSrc: THREE.SrcAlphaFactor, blendDst: THREE.OneMinusSrcAlphaFactor, blendEquation: THREE.AddEquation, blendSrcAlpha: THREE.SrcAlphaFactor, blendDstAlpha: THREE.OneMinusSrcAlphaFactor, blendEquationAlpha: THREE.AddEquation // premultipliedAlpha:true, }); this.fsQuad = new Pass.FullScreenQuad(null); this.originalClearColor = new THREE.Color(); } dispose() { this.beautyRenderTarget.dispose(); this.prevRenderTarget.dispose(); this.normalRenderTarget.dispose(); this.metalnessRenderTarget.dispose(); this.ssrRenderTarget.dispose(); this.blurRenderTarget.dispose(); this.blurRenderTarget2.dispose(); this.normalMaterial.dispose(); this.metalnessOnMaterial.dispose(); this.metalnessOffMaterial.dispose(); this.blurMaterial.dispose(); this.blurMaterial2.dispose(); this.copyMaterial.dispose(); this.depthRenderMaterial.dispose(); this.fsQuad.dispose(); } render(renderer, writeBuffer) { renderer.setRenderTarget(this.beautyRenderTarget); renderer.clear(); if (this.groundReflector) { this.groundReflector.visible = false; this.groundReflector.doRender(this.renderer, this.scene, this.camera); this.groundReflector.visible = true; } renderer.render(this.scene, this.camera); if (this.groundReflector) this.groundReflector.visible = false; this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0, 0); if (this.selective) { this.renderMetalness(renderer, this.metalnessOnMaterial, this.metalnessRenderTarget, 0, 0); } this.ssrMaterial.uniforms["opacity"].value = this.opacity; this.ssrMaterial.uniforms["maxDistance"].value = this.maxDistance; this.ssrMaterial.uniforms["thickness"].value = this.thickness; this.renderPass(renderer, this.ssrMaterial, this.ssrRenderTarget); if (this.blur) { this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget); this.renderPass(renderer, this.blurMaterial2, this.blurRenderTarget2); } switch (this.output) { case _SSRPass.OUTPUT.Default: if (this.bouncing) { this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture; this.copyMaterial.blending = THREE.NoBlending; this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget); if (this.blur) this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture; else this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture; this.copyMaterial.blending = THREE.NormalBlending; this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget); this.copyMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture; this.copyMaterial.blending = THREE.NoBlending; this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer); } else { this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture; this.copyMaterial.blending = THREE.NoBlending; this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer); if (this.blur) this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture; else this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture; this.copyMaterial.blending = THREE.NormalBlending; this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer); } break; case _SSRPass.OUTPUT.SSR: if (this.blur) this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture; else this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture; this.copyMaterial.blending = THREE.NoBlending; this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer); if (this.bouncing) { if (this.blur) this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture; else this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture; this.copyMaterial.blending = THREE.NoBlending; this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget); this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture; this.copyMaterial.blending = THREE.NormalBlending; this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget); } break; case _SSRPass.OUTPUT.Beauty: this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture; this.copyMaterial.blending = THREE.NoBlending; this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer); break; case _SSRPass.OUTPUT.Depth: this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer); break; case _SSRPass.OUTPUT.Normal: this.copyMaterial.uniforms["tDiffuse"].value = this.normalRenderTarget.texture; this.copyMaterial.blending = THREE.NoBlending; this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer); break; case _SSRPass.OUTPUT.Metalness: this.copyMaterial.uniforms["tDiffuse"].value = this.metalnessRenderTarget.texture; this.copyMaterial.blending = THREE.NoBlending; this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer); break; default: console.warn("THREE.SSRPass: Unknown output type."); } } renderPass(renderer, passMaterial, renderTarget, clearColor, clearAlpha) { this.originalClearColor.copy(renderer.getClearColor(this.tempColor)); const originalClearAlpha = renderer.getClearAlpha(this.tempColor); const originalAutoClear = renderer.autoClear; renderer.setRenderTarget(renderTarget); renderer.autoClear = false; if (clearColor !== void 0 && clearColor !== null) { renderer.setClearColor(clearColor); renderer.setClearAlpha(clearAlpha || 0); renderer.clear(); } this.fsQuad.material = passMaterial; this.fsQuad.render(renderer); renderer.autoClear = originalAutoClear; renderer.setClearColor(this.originalClearColor); renderer.setClearAlpha(originalClearAlpha); } renderOverride(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) { this.originalClearColor.copy(renderer.getClearColor(this.tempColor)); const originalClearAlpha = renderer.getClearAlpha(this.tempColor); const originalAutoClear = renderer.autoClear; renderer.setRenderTarget(renderTarget); renderer.autoClear = false; clearColor = overrideMaterial.clearColor || clearColor; clearAlpha = overrideMaterial.clearAlpha || clearAlpha; if (clearColor !== void 0 && clearColor !== null) { renderer.setClearColor(clearColor); renderer.setClearAlpha(clearAlpha || 0); renderer.clear(); } this.scene.overrideMaterial = overrideMaterial; renderer.render(this.scene, this.camera); this.scene.overrideMaterial = null; renderer.autoClear = originalAutoClear; renderer.setClearColor(this.originalClearColor); renderer.setClearAlpha(originalClearAlpha); } renderMetalness(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) { this.originalClearColor.copy(renderer.getClearColor(this.tempColor)); const originalClearAlpha = renderer.getClearAlpha(this.tempColor); const originalAutoClear = renderer.autoClear; renderer.setRenderTarget(renderTarget); renderer.autoClear = false; clearColor = overrideMaterial.clearColor || clearColor; clearAlpha = overrideMaterial.clearAlpha || clearAlpha; if (clearColor !== void 0 && clearColor !== null) { renderer.setClearColor(clearColor); renderer.setClearAlpha(clearAlpha || 0); renderer.clear(); } this.scene.traverseVisible((child) => { child._SSRPassBackupMaterial = child.material; if (this._selects.includes(child)) { child.material = this.metalnessOnMaterial; } else { child.material = this.metalnessOffMaterial; } }); renderer.render(this.scene, this.camera); this.scene.traverseVisible((child) => { child.material = child._SSRPassBackupMaterial; }); renderer.autoClear = originalAutoClear; renderer.setClearColor(this.originalClearColor); renderer.setClearAlpha(originalClearAlpha); } setSize(width, height) { this.width = width; this.height = height; this.ssrMaterial.defines.MAX_STEP = Math.sqrt(width * width + height * height); this.ssrMaterial.needsUpdate = true; this.beautyRenderTarget.setSize(width, height); this.prevRenderTarget.setSize(width, height); this.ssrRenderTarget.setSize(width, height); this.normalRenderTarget.setSize(width, height); this.metalnessRenderTarget.setSize(width, height); this.blurRenderTarget.setSize(width, height); this.blurRenderTarget2.setSize(width, height); this.ssrMaterial.uniforms["resolution"].value.set(width, height); this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix); this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse); this.blurMaterial.uniforms["resolution"].value.set(width, height); this.blurMaterial2.uniforms["resolution"].value.set(width, height); } }; let SSRPass2 = _SSRPass; __publicField(SSRPass2, "OUTPUT", { Default: 0, SSR: 1, Beauty: 3, Depth: 4, Normal: 5, Metalness: 7 }); return SSRPass2; })(); exports.SSRPass = SSRPass; //# sourceMappingURL=SSRPass.cjs.map