"use strict"; Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); const BrightnessContrastShader = { uniforms: { tDiffuse: { value: null }, brightness: { value: 0 }, contrast: { value: 0 } }, vertexShader: ( /* glsl */ ` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); } ` ), fragmentShader: ( /* glsl */ ` uniform sampler2D tDiffuse; uniform float brightness; uniform float contrast; varying vec2 vUv; void main() { gl_FragColor = texture2D( tDiffuse, vUv ); gl_FragColor.rgb += brightness; if (contrast > 0.0) { gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) / (1.0 - contrast) + 0.5; } else { gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) * (1.0 + contrast) + 0.5; } } ` ) }; exports.BrightnessContrastShader = BrightnessContrastShader; //# sourceMappingURL=BrightnessContrastShader.cjs.map