"use strict"; Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); const THREE = require("three"); const ColorifyShader = { uniforms: { tDiffuse: { value: null }, color: { value: /* @__PURE__ */ new THREE.Color(16777215) } }, vertexShader: ( /* glsl */ ` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); } ` ), fragmentShader: ( /* glsl */ ` uniform vec3 color; uniform sampler2D tDiffuse; varying vec2 vUv; void main() { vec4 texel = texture2D( tDiffuse, vUv ); vec3 luma = vec3( 0.299, 0.587, 0.114 ); float v = dot( texel.xyz, luma ); gl_FragColor = vec4( v * color, texel.w ); } ` ) }; exports.ColorifyShader = ColorifyShader; //# sourceMappingURL=ColorifyShader.cjs.map