"use strict"; var __defProp = Object.defineProperty; var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value; var __publicField = (obj, key, value) => { __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value); return value; }; Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); const THREE = require("three"); class Pass { constructor() { // if set to true, the pass is processed by the composer __publicField(this, "enabled", true); // if set to true, the pass indicates to swap read and write buffer after rendering __publicField(this, "needsSwap", true); // if set to true, the pass clears its buffer before rendering __publicField(this, "clear", false); // if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer. __publicField(this, "renderToScreen", false); } setSize(width, height) { } render(renderer, writeBuffer, readBuffer, deltaTime, maskActive) { console.error("THREE.Pass: .render() must be implemented in derived pass."); } dispose() { } } class FullScreenQuad { constructor(material) { __publicField(this, "camera", new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1)); __publicField(this, "geometry", new THREE.PlaneGeometry(2, 2)); __publicField(this, "mesh"); this.mesh = new THREE.Mesh(this.geometry, material); } get material() { return this.mesh.material; } set material(value) { this.mesh.material = value; } dispose() { this.mesh.geometry.dispose(); } render(renderer) { renderer.render(this.mesh, this.camera); } } exports.FullScreenQuad = FullScreenQuad; exports.Pass = Pass; //# sourceMappingURL=Pass.cjs.map