"use strict"; Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); const CopyShader = { uniforms: { tDiffuse: { value: null }, opacity: { value: 1 } }, vertexShader: ( /* glsl */ ` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); } ` ), fragmentShader: ( /* glsl */ ` uniform float opacity; uniform sampler2D tDiffuse; varying vec2 vUv; void main() { vec4 texel = texture2D( tDiffuse, vUv ); gl_FragColor = opacity * texel; } ` ) }; exports.CopyShader = CopyShader; //# sourceMappingURL=CopyShader.cjs.map