"use strict"; Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); const PixelShader = { uniforms: { tDiffuse: { value: null }, resolution: { value: null }, pixelSize: { value: 1 } }, vertexShader: ( /* glsl */ ` varying highp vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); } ` ), fragmentShader: ( /* glsl */ ` uniform sampler2D tDiffuse; uniform float pixelSize; uniform vec2 resolution; varying highp vec2 vUv; void main(){ vec2 dxy = pixelSize / resolution; vec2 coord = dxy * floor( vUv / dxy ); gl_FragColor = texture2D(tDiffuse, coord); } ` ) }; exports.PixelShader = PixelShader; //# sourceMappingURL=PixelShader.cjs.map