"use strict"; Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); const RGBShiftShader = { uniforms: { tDiffuse: { value: null }, amount: { value: 5e-3 }, angle: { value: 0 } }, vertexShader: ( /* glsl */ ` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); } ` ), fragmentShader: ( /* glsl */ ` uniform sampler2D tDiffuse; uniform float amount; uniform float angle; varying vec2 vUv; void main() { vec2 offset = amount * vec2( cos(angle), sin(angle)); vec4 cr = texture2D(tDiffuse, vUv + offset); vec4 cga = texture2D(tDiffuse, vUv); vec4 cb = texture2D(tDiffuse, vUv - offset); gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a); } ` ) }; exports.RGBShiftShader = RGBShiftShader; //# sourceMappingURL=RGBShiftShader.cjs.map