"use strict"; Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); const TechnicolorShader = { uniforms: { tDiffuse: { value: null } }, vertexShader: ( /* glsl */ ` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); } ` ), fragmentShader: ( /* glsl */ ` uniform sampler2D tDiffuse; varying vec2 vUv; void main() { vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ); vec4 newTex = vec4(tex.r, (tex.g + tex.b) * .5, (tex.g + tex.b) * .5, 1.0); gl_FragColor = newTex; } ` ) }; exports.TechnicolorShader = TechnicolorShader; //# sourceMappingURL=TechnicolorShader.cjs.map