using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine; public static class JSHandler { [DllImport("__Internal")] public static extern void onObjectSelected(string param); [DllImport("__Internal")] public static extern void sendRoomMeshes(string param); [DllImport("__Internal")] public static extern void sendRoomInfo(string param); [DllImport("__Internal")] public static extern void onMouseDown(string param); [DllImport("__Internal")] public static extern void onMouseUp(string param); [DllImport("__Internal")] public static extern void onCameraMove(string param); [DllImport("__Internal")] public static extern void onCameraStop(string param); }