using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class TestTestTest : MonoBehaviour { public float mouseSensitivity = 100f; private float xRotation = 0f; private float yRotation = 0f; void Start() { Cursor.lockState = CursorLockMode.Locked; } void Update() { if (Input.GetKey(KeyCode.Alpha1)) { SceneManager.LoadScene("GameRoom"); } float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime; float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime; xRotation -= mouseY; xRotation = Mathf.Clamp(xRotation, -90f, 90f); yRotation += mouseX; transform.localRotation = Quaternion.Euler(xRotation, yRotation, 0f); } }