using TriLibCore.Mappers;
using TriLibCore.Utils;
using UnityEditor;
using UnityEngine;
namespace TriLibCore.Editor
{
///
/// Represents a series of Material Mapper utility methods.
///
public static class CheckMappers
{
[MenuItem("Tools/TriLib/Select Material Mappers based on Rendering Pipeline")]
private static void AutoSelect()
{
string materialMapperName;
for (var i = 0; i < MaterialMapper.RegisteredMappers.Count; i++)
{
materialMapperName = MaterialMapper.RegisteredMappers[i];
TriLibSettings.SetBool(materialMapperName, false);
}
materialMapperName = AssetLoader.GetCompatibleMaterialMapperName();
SelectMapper(materialMapperName);
}
///
/// Tries to find the best Material Mapper depending on the Rendering Pipeline.
///
public static void EnableCompatibleMaterialMapper()
{
var usingMaterialMapper = false;
for (var i = 0; i < MaterialMapper.RegisteredMappers.Count; i++)
{
var materialMapperName = MaterialMapper.RegisteredMappers[i];
if (TriLibSettings.GetBool(materialMapperName))
{
usingMaterialMapper = true;
break;
}
}
if (!usingMaterialMapper)
{
var materialMapperName = AssetLoader.GetCompatibleMaterialMapperName();
SelectMapper(materialMapperName);
}
}
[InitializeOnEnterPlayMode]
public static void Initialize()
{
EnableCompatibleMaterialMapper();
}
public static void SelectMapper(string materialMapper)
{
Debug.Log($"TriLib is configured to use the '{materialMapper}' Material Mapper. If you want to use different Material Mappers, you can change this setting on the 'Edit->Project Settings->TriLib' menu.");
TriLibSettings.SetBool(materialMapper, true);
}
}
}